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Boatswain Tarto wakes the characters and tells them they need to retrieve an adamantine meteor from a place called H’Catha.
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H’Catha is filthy with beholders, so characters will take a tryant ship to sneak in.
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Petty Officer Winston Ryeback will lead the mission. Miken Haverstance, Krik’lit, and Pffred will act as shiphands.
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The Tyrant Ship
- Note gravity flips depending on which side of the gravity plane you are on.
- Make a handout of the equipment:

- Make sure you give the characters the ship handout, it explains a lot about getting around.
- Characters have to work together to get the spelljamming helm up to the command deck and installed.
- When characters get to the command deck, a trap activates that makes ship spin end over end.
- Roll initiative.
- On 20, DC 15 Dex save or 7 damage and knocked prone. Half damage and no prone on a success.
- On character turn, they can take countermeasures:
- Brace: DC 15 strength (Athletics) check for advantage on next Dex save
- Deactivate Trap: 10% chance to randomly deactivate by mashing buttons, or DC 20 Intelligence (Arcana).
- Magic: Can mitigate with feather fall, levitate
- Roll: DC 15 dexterity (Acrobatics) for advantage on next Dex save.
- Ryeback uses featherfall on himself and NPCs.